I wrote a very simple script to backup save files. Just copy it to a text editor. Change the backupPath and savesPath locations. Save it as a .ps1 file, ie BackupSaves.ps1. Right click and select "Run with PowerShell". a. You can set it up to run automatically with Task Scheduler but I'll leave that up to you. shift + right click is move item from stash to inventory or vice versa. Also if the cube is open it'll put it in there. control + shift + right click puts it in the cube directly if the cube is closed. control + right click will drop it on the ground. For me, going from stash to inventory is buggy because of the PlugY stash size so I have to Feb 27, 2011 · Udie too + plugY. by kidpaddle94 » Sun Feb 27, 2011 9:31 pm. so, I was wondering if it's possible to make udietoo load plugy files to get all plugy features in the editor. 1.13c Code Edits Compilation | 1.13c Function Tables. D2Template | Median XL: Sigma. All PD2 specific Items (like keys, organs, DClone material, maps, worldstoneshards etc.) All unique charms. All unique items (non-ethereal and ethereal) with current balance iterations (season 2) Some GG rares and crafted amulets, gloves, rings. Stacks of all runes and all gems. Useful meta magic jewels and Rainbow Facets. Best. ikal_man • 2 yr. ago. Of course the answer is "yes". If you can't see them at the character selection is because the the character files are elsewhere (a new installation?). Look for a folder with characternames.d2s,, *.d2x, *.map and such files, and copy them to diablo II/save. [deleted] • 2 yr. ago. Jan 8, 2008 · AHA! I poked around a little bit more and figured it out! I copied (not moved) the PlugY folder (located within the Mod PlugY folder) to the Diablo II folder, and used the PlugY.exe file located inside the Mod PlugY folder to open D2. I started the game up, loaded my character, and TADA! The mod appears to be working now. gMf2.

diablo 2 plugy save location